This game just doesn't feel good on anything. It's a prelude demo after all, so it's not really meant to be that exciting in terms of story at this point Hopefully, with the full release, the story picks up. The story so 's interesting, but the combat is where it shines. I will more than likely pick it up because the gameplay is pretty exciting. It's FF, but has combat structured more like GoW/Souls/Fable/etc. FOV is a little close so some parts felt like playing Dark Souls. Character models/ bigger environmental textures/Skybox/lightening/effects look great (should be looked at in bigger spaces than upclose at things in corridors). The environments are pretty standard, the assets also look pretty average. I don't know if it's a bug in the version, but it made it almost unplayable for me (glad I tried again because it's good). Started on Performance, but the blur and camera were so bad, I changed to visual and it mostly corrected itself. Having O ingrained as dodge, I might change buttons around next time. Difficulty wasn't too bad, I was able to beat both parts of the demo without dieing. I still have to figure out how to get across the room fast and trying to target a single enemy with multiple in the room can be tricky. ![]() Some of the harder fights, there is a lot of stuff going on and can get really confusing with the different holds and swaps you have to do (and fast). I found myself fumbling through here and there, and not dodging as I should. ![]() It takes a bit to get used to, but once you do, it's pretty fluid. ![]() It will be interesting how the story progresses from where you leave off from both playable parts. I'm interested in the cast of characters. Its a little too dramatized in some parts, but I think that's just how Japanese studios write their scripts. I'm glad you pretty much play any FF title as your first and it doesnt matter (for continuity sake).
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